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EVOLUTION SYSTEMS

Porto Castelo will have its own systems, with some specific mechanics, here you can understand how they work.

METERS

The player's actions and choices affect the game's internal meters that modify the environment, units and events.


In addition, at the beginning of the game some questions will be asked and the game changes based on the answers.

All of this is for the game to fit the player's style.

CABEDAL

These are the in-game coins that can be acquired through missions and facing enemies.


In addition to purchasing items and equipment, they can 'pay' for the experience that is missing in 1 attribute to evolve it.

ATTRIBUTES AND STATISTICS

  1. Strength Attribute: This attribute represents the character's physical capabilities, from strength itself to endurance and reflexes.

  2. Dexterity Attribute: This attribute is used to define the damage and effectiveness of actions using the unit's 'Primary Weapon'.

    • In turn battles it works to define attacks on units on the front line.

  3. Abilities Attribute: This attribute is used to define the damage and effectiveness of actions using the unit's 'Secondary Weapon'.

    • In turn battles it works to define attacks on retreated units.

  4. Spirit Attribute: This attribute is used by Clerics, demonstrates how much they know from the Scriptures and their spiritual power to manipulate blue magic (magic involving water, usually related to healing and protection).

  • Stamina: Stamina represents how much effort the character is able to endure and accomplish.

  • Temperature: Shows whether the character is hot or cold.

    • If the values ​​get too extreme, the character will begin to lose Stamina and receive other penalties.

  • Attack: Represents the power of the character's blows, the value is based on how much the weapon used takes advantage of the character's attributes.

    • The first value represents the damage of the 'Primary Weapon', which scales with Dexterity.

    • The second value represents the damage of the 'Secondary Weapon', which scales with the Ability.

  • Movement: How fast the character is able to move around the scene.

    • In tactical modes it helps to define the order of the units.

  • Height / Weight: The height of the character (in meters) and his weight (in kilograms).

    • These values ​​increase units' Stamina, Regeneration, Attacks and Movement.

    • Be careful when passing in damaged places, because if the character is too heavy you can break them.

    • Be careful when passing in damaged places, because if the character is too heavy you can break them.

  • Armor: It represents a value that the character can reduce the total damage he receives.

    • It is mainly influenced by the clothing the unit is wearing.

    • This value cannot zero the damage from the attack.

I - Sistema: Avaliações

ABILITIES

There are several special effects that the units (characters, allies and enemies) can activate.


- Some skills have conditions to be equipped

- Power and Special and Ultimate spend a little Stamina to activate.

POWER

They are the most common type of skill that units can use, they all have a cooldown and as soon as this time to zero the skill can be used. It is activated with the SPACE Button.

  • Sanctuary: Creates a protective zone below the most injured group member, the zone grants Shield and can heal and remove effects

  • Zeal: The character creates a sphere that accompanies the most injured member of the group, regenerating his Stamina and attacking nearby enemies.

  • Jump: The unit makes a jump to reach locations in the scene. If it is moving the unit will make an onslaught

  • Chase away: The character creates a wall of air that advances, causing damage and pushing enemies in the way.

PASSIVE

They are a type of ability that happens automatically, if your condition is triggered.

  • Perseverance: The unit recovers (2 + 10% of the damage done) whenever it hits an attack on an enemy.

  • Nurse: When using a healing item, all allies who are severely injured or under the same negative effect will automatically use (this does not cancel their current actions)

  • Phantom: The unit has little chance of performing an additional basic attack

SPECIAL

These are unique and rare skills, to be able to use the special the unit must have completed its Focus and then it can trigger.

  • Kings touch: The whole group receives 'Reborn'. If they take lethal damage, they return with 20% Stamina after 5 seconds.

  • Judgment: Sends an air wall in the target direction, dealing damage and pushing enemies in the way.

I - Sistema: Avaliações

ENEMIES

There are many threats in Vitae, although cities are safe, outside of them many types of anomalies can be found.

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ECHO(S)

They are personifications of 'temporal chaos', having the form of people, but despite their appearance make no mistake: they are not people! They are anomalies with minimal awareness and will try to kill anything that moves, so be careful!


Echoes distort the time-space around them and the more Echoes the stronger the distortion becomes. For some reason they can't get close to the praesidium.

Contos.png

THIEVES

Diverse criminals can appear in and outside cities. The player can assist the local militia to stop them.

Contos.png

In some rooms it is possible to find nests. The units that are born in nests protect them fiercely when they feel threatened.

I - Sistema: Avaliações

©2020 por Daniel Guedes Nery. Orgulhosamente criado com Wix.com

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